![]() I know I have only touched on the lesser elements of the Doom Eternal experience on Switch. I’m hopeful that I’ll be able to jump into the multiplayer fray sooner rather than later. My guess would be that this is due to a tiny player base - I’ve connected to pre-game lobbies only to have myself or another player time-out, which kicks us out of the session. Which is a shame, given the tight control scheme required for a game like this.īesides the tutorial, I haven’t been able to play an online multiplayer match yet, which pits a Doom Slayer against two player-controlled demons. I always find the responsiveness of the Joy-Con controllers to feel a bit wonky. I don’t think the game itself is at fault for this. They do, however, feel looser than what I would expect to feel on, say, a DualShock 4 controller. ![]() This issue is, of course, alleviated when playing in docked mode, but the amount of eye strain that comes when trying to read the in-game menus or text is a big turn-off.ĭoom Eternal’s controls feel as intuitive as any other first-person shooter. To that end, reading anything on the Switch’s screen is incredibly difficult due to the tiny text. But if your goal is to take in the full visual experience, why not pick up Doom Eternal on a more powerful platform? If you’re willing to make that sacrifice, then great. It’s also no secret that Switch ports generally come with toned down graphics compared to PC, Xbox, and PlayStation simply due to the technical limitations of Nintendo’s mobile console. Otherwise, there’s just not really many reasons to recommend picking it up on Switch instead of another more powerful platform.įirst and foremost, it’s no secret that Doom Eternal is a massively grandiose FPS featuring over-the-top kill animations and other epic scenes. Obviously, being able to rip and tear while on-the-go is the most appealing factor with the Switch port, which is fine if that’s the only real reason why you’re picking it up. What’s important is that the game plays essentially identically to the original versions and, once again, we can’t help but use the word impossible to describe that.Rather than speaking to everything that Doom Eternal has to offer - my colleague Eric Switzer has already done a superb job of that - I’ll mainly be talking about my experience of playing the game on Nintendo Switch, specifically in handheld mode. Things look blurriest in handheld mode but, really, if you’re staring at the graphics then you’re already dead when it comes to a game like Doom Eternal. There’s also a lot of very clever stuff going on with texture filtering, that we only half understand, the end result of which means the game looks very blurry in screenshots but, in large part because of the fast pace of the game, remarkably impressive when you’re actually playing it. The Switch drops that down to 30fps but never any lower, instead sacrificing the resolution to keep the frame rate steady. As you might imagine, those compromises all revolve around the graphics, which in the original versions ran at a silky smooth 60fps. And, despite a shopping list of caveats, the Switch version is just as enjoyable. In Eternal you not only get health from an enemy but also ammo and armour depending on what kind of weapon you use and what state an enemy is in when you kill it.ĭoom Eternal – rip and tear while on the toilet (pic: Bethesda)ĭoom Eternal isn’t a perfect game, apart from the storytelling we still don’t think the fiddly and overly difficult platforming is a welcome addition, but when you’re in the heat of battle there’s been nothing else to beat it all generation. There’s a clear evolutionary connection to the original Doom – one of the grandaddies of the whole first person shooter genre – in that there’s no recharging health, no reloading, no aiming down sights, and no dying from a fall many of the creatures you face off against are the same too but it would be wrong to call Doom Eternal a simplistic game, in fact it’s one of the most tactically challenging action titles of recent years.Įternal builds on the concept of glory kills from the previous game, where you could restore health by performing a finishing move on an enemy. We’re sure creating all the weird lore was so Bethesda didn’t have to worry about upsetting religious people in America but it’s painfully dull and completely at odds with the high-octane madness of the game itself.ĭoom Eternal is basically an 80s heavy metal cover brought to life. Although, once again, we’ve ended up frustrated by its horribly uninteresting storytelling which manages to make a demonic invasion of Earth seem no different from a hundred other alien invasions in video games. Doom Eternal is already one of our favourite games of the year, so the excuse to replay it has been very welcome.
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